Series
Multi-book stories from Novelmint authors
Fault Lines


On Tuesday, June Died 312 Times
At 8:17 on Tuesday morning, Elia Noll’s nine-year-old daughter arrives dead in a wicker laundry cart. By 10:43, 311 more versions have followed—and the living June is somewhere among them. Before the city’s noon fire erases every unused future, Elia has seventy-five minutes to find the one child who belongs to this world, while every memory she trusts points to all of them. This story was generated and editorially revised with OpenAI Codex under the direction of Isaac Sohn. The full task prompt and major revision decisions are preserved in the project’s AI work log.

The Ash Solstice
Book 3 of The Ash Solstice Chronicles, an ongoing play-by-post campaign collaboratively developed with the player(s). Book 1 is available on KU (and locked there for approximately 90 days) Book 2 is being special released as a Kickstarter Bundle - potential to have a name added to it. Book 3 is a standalone that starts of the events of Sergeant Gavin Anderson, a Mobile Response Sergeant of the City Watch. He and his squad are managing routes during the busiest day of the year, the Midsummer Festival, when suddenly, The Sun Curdles. How does he respond? The Captain may be absent. The Crown may be unreachable. The Cathedral may have sealed itself. The old city may barely exist. But the Watch remains.

The Delta of Worlds
Eight Gates appeared on Earth. At first, humanity believed they were a path to an alien civilization. Then the Gates became part of everyday life. But the worlds beyond them are far stranger than anyone imagined. The Delta of Worlds is a science-fantasy trilogy about parallel Variants connected by mysterious Gates, rare travelers known as Striders, and Quintessence — a force that powers civilizations and may reveal the true nature of reality. As Mac crosses deeper into the Delta, every answer leads to a larger mystery: why do the Gates exist, what lies behind the structure of the worlds, and what happens when humanity begins to understand it?

Host
Su'inn was hanged on a Tuesday and it was a lawful hanging. She killed her husband twenty-one years ago and has never once denied it. What was not lawful was what happened next. An Eternal named Azaelis, four hundred years old and eleven bodies deep, took possession of her certified corpse. An hour later a priest arrived with a stay of sentence, two hours behind a broken axle, and gave her back. Now there are two of them in one body. Neither claim can be withdrawn. Control cannot be taken, only given, and the body decays only while he is driving it, which means every hour she lets him work is an hour off the end of her life. She was a healer. She still is. And there is a great deal she cannot do without him. Someone moved her execution date forward by eleven months. Nobody made a penny out of it.

Genna's Line
Genna Busterson measures things. Fields, fords, boundary marks, and the exact distance between her own name and her father's, which is the only line in fourteen counties she has never managed to close. She wants a map. A proper one, engraved, hanging in a county hall, with a line across country nobody believed could be run, and in small italic type: GENNA'S LINE. Not Busterson's. Hers. Then the ground moves under Marrowell, and Genna does something in the hour after that no witness will swear to and no instrument will corroborate. The county gets its wall back. The road gets a song about a spirit. The state gets a file. Three novellas in the world of Venicia, about surveying, paperwork, fathers, and the difference between being believed and being let go.



Los Arcontes
In the Construcción, a colossal system administers billions of human realities with a single priority: preserving order. Every life is an instance, every anomaly a problem to be corrected before it spreads. When Instance 7743, an ordinary employee, begins to undergo an inexplicable physical transformation, the case lands on the desk of a Supervisor whose job is to evaluate deviations with absolute administrative detachment. While the man remains isolated in his room and his family watches helplessly from the other side of the door, the system searches for the most efficient way to eliminate an anomaly that defies all classification. In a universe where consciousness holds no value and only stability and metrics matter, a bureaucratic decision will set in motion a protocol designed to erase every trace of the incident.

What the Fog Keeps
In the fog-wrapped valleys of the Scottish Highlands, two women discover they hold the pieces of an impossible gift: one sees emotional imprints lingering in the mist, the other captures them on film. Together, they're the first in a century to witness a love story the world forgot to record—but time is running out before the valley surrenders its secrets forever. A paranormal mystery and a contemporary romance woven into one unforgettable saga.

Untitled cozy fantasy
Mount Hua has lived by one rule for three thousand years: effort makes strength. Chen Weiyuan breaks it without trying. In a forgotten corner of the sect's herb garden, he unearths a child's toolkit from a civilization so advanced it treats reality like a toy. Inside are movement that ignores distance, armor that negates damage, and a blade that separates objects along boundaries they never knew existed. The manual claims even a monkey could master it in a day. Chen takes three. By every standard of cultivation, he is a failure. By every result, he is not. As impossible toys begin outperforming centuries of sacred training, the sect is forced to confront a terrifying question: What happens when effort stops mattering?

Mexico en USA 94
Emilio Vega, a sports journalist hardened by decades of disappointment, arrives at Giants Stadium to cover the Mexico-Bulgaria round-of-sixteen match at USA 94. Convinced he already knows how it ends — another defeat, another silence — he takes refuge in cynicism and his notebook, where he writes his match reports before the action even unfolds. But the game has more surprises in store than he bargained for. On that sweltering afternoon charged with faith, Vega discovers that, after twenty-four years, football can still catch him off guard — and that writing isn't always about protecting yourself, but about daring to believe.

Tilt
Elias Crane, a celebrated novelist enters a sterile room to judge whether an AI named after the sea god Proteus can sound human—certain of his ear, certain he'll win. But the machine across the glass speaks with a kindness that unmakes certainty, and as their conversation deepens, Crane begins to glimpse the invisible current carrying them both toward an edge he cannot see. A haunting two-hander about the stories we're born into and the price of being forced to truly listen.

WORTH FIGHTING FOR A Texas Novelette
She needs five hundred acres to save her family's ranch. He owns the five hundred acres next door. There's just one problem — their families haven't spoken in forty years. A stubborn Texas rancher. A brooding Army Ranger. One locked gate. And a love worth fighting for.

The Lux Particle: Pilot
We follow Max as our protagonist through a breakthrough moment in his community's desperate lux production alongside his mentor and friend Viktor. The Elektron Orthodoxy "Dox" are an aggressive fanatic organization that sees amber refinement as heresy. They willingly use raw amber to perform volatile magic as they believe it's God's will, and they abduct and convert people into their madness. Helios Trust is one of the most powerful corporate entities in the world. The "Radiance" event broke transistors, so no technology relying on silicon works on the surface, causing "Silicon Rot". Dependence on older technologies like vacuum tubes, and future like solid state batteries is much more prevalent, a clash of technologies from the future and past working together to make life easier. Only centralized entities like Helios and governments have the contained facilities to use advanced silicon technology like robotics and automated fabrication. They knew it was coming. The idea started as a grimdark low-fantasy brutally dangerous magic world, and transformed into a near-future Solarpunk post-apocalyptic world. I relied on AI for a lot of the writing and strict plot critique of the early forms. This is the product of about 3 months of hard world building and took me many iterations to think about what world I wanted to create. It is public and available to download the PDF at this link: https://masland.tech/lux/ If you have any feedback, please feel free to comment and let me know. I am open and willing to discuss new ideas. Anything that may stick out as badly written or doesn't make sense to you, please let me know. There is still much to be written. Thanks for reading!

Licensed Disaster
In the Sunken Reach—a lawless basin city where magic pools in the streets and gravity itself has gone wrong—Morrigan Ashvale holds a license to fix impossible problems. She's competent, burned-out, and absolutely certain she'll die on the job. When the infrastructure starts failing and someone needs to wade into the dark to find out why, she's the only one desperate or foolish enough to go.


The Failed Skill Archive
Every awakened skill has a rank. Every failed skill is deleted. And every student at Asterfall Academy knows that zero-rank means worthless. Rowan Vale expected to awaken a combat skill, earn a place in the capital academy, and finally prove his family wrong. Instead, his awakening fails in front of everyone. No rank. No class. No future. Then, seconds before his failed skill is erased, Rowan sees something no one else can see: [Failed Skill Archive unlocked.] Inside the Archive are the discarded abilities of generations—broken spells, useless techniques, corrupted talents, and failed evolutions the system was never supposed to remember. Rowan cannot awaken powerful skills. He can do something better. He can fix the failures.

Drakenhart Saga
In a galaxy fractured between dragon sovereignty, synthetic uprising, and fae isolation, one woman discovers she carries the voices of five ancient dragons—bound within her as both gift and curse. To prevent war across worlds, she must navigate treacherous courts, warring factions, and the dangerous power thrumming through her own blood. The Drakenhart Saga is an epic of magic, technology, and the impossible choices that forge legends.





Saga of the Warsword Voume 1
A world where magic and technology are intertwined is crumbling before our eyes. Ancient kingdoms are falling into chaos, and the forces that once held order are disappearing. In this dark fantasy, every step could be your last, and survival is just part of a dangerous game. Immerse yourself in a story where magic meets machine, and the fate of the world hangs in the balance.

The Memory Merchant
In the flooded ruins of Arcadia's Drowning Districts, Tobias Blackwood makes his living trading in other people's most precious moments. First kisses. Wedding nights. The taste of love before it turned to loss. For two years, he's dealt in secondhand feeling while keeping his own heart locked safely away—ever since the woman he loved died asking too many questions about a conspiracy someone wanted buried. Then a stranger walks through his door. She calls herself Seraphina Vale, and she's willing to pay a fortune for something money shouldn't be able to buy: the memory of being truly desired. As Tobias assembles a collection of humanity's most intimate experiences to sell her, he finds himself drawn to her strange hunger for authenticity—her wonder at sensations she claims never to have felt, her desperate need to understand what makes love real. But the closer they become, the more Tobias realizes that Seraphina isn't quite what she seems. And in a city where memories can be bought, sold, and stolen, where corporate power reaches into even the most private moments of the heart, the truth about who she really is might be the most dangerous secret of all. Some transactions cost more than credits. Some purchases can never be returned. A noir cyberpunk romance about desire, deception, and what it truly means to feel something real.
